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1. Short request: Hold the Sentinal / commando EHP nerf - in Feedback/Requests [original thread]
Cinder Integ wrote: I'm not going to spend alot of time arguing... I did not spec into sentinal, and suggest that the sentinal / commando's health is fine. Many people who take advantage of speed and cloak have a good(fairly even) fight with a ...
- by lAssassinl Zer0 - at 2014.03.28 13:01:00
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2. [Request] 25% Respec at any moment (Read for more) - in Feedback/Requests [original thread]
Maken Tosch wrote: No. The only time a respec is ever allowed in my opinion is one that is ONLY needed as a result of an overhaul. Now, I'm of the opinion that CCP should have refunded the SP for the weapons as well due to the overhauls those g...
- by lAssassinl Zer0 - at 2014.03.20 17:03:00
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3. [Request] 25% Respec at any moment (Read for more) - in Feedback/Requests [original thread]
With new roles lot of SP became totally USELESS, totally not used. For me it's about 12/14 million SP that is going to burn uselessly (70% of my SP). (Logi equipements / Minmatarr weapons and Sidearm while i'm going to Amarr Commando, Full Amarr S...
- by lAssassinl Zer0 - at 2014.03.20 16:53:00
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4. Tank problems - in Feedback/Requests [original thread]
Sequal Rise wrote: Hi everybody! I've been playing DUST 514 for 1 year now so I think I know what I'm talking about. Tanks used to be a bit squishy I have to say but since Uprising 1.7, they are absolutely dominating every battle. Here is a c...
- by lAssassinl Zer0 - at 2014.03.18 22:06:00
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5. GG CCP. - in Feedback/Requests [original thread]
http://dust514.com/news/2014/03/uprising-1.8-overview-patch-notes/ For people that didn't seen it (I've seen it on Twitter.) It's the Full dev Blogs, nothing that we didn't already know, suits etcetc..... BUT !!!!!! Quote: Gameplay * ...
- by lAssassinl Zer0 - at 2014.03.18 17:38:00
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6. 1.8's Medium Suit skill changes don't go far enough. - in Feedback/Requests [original thread]
Vespasian Andendare wrote: lAssassinl Zer0 wrote: People don't stop searching a defined role for Assault while they are supposed to be versatile.... Versatility comes from specialization. Assault suits are about killing. Period. There's no ...
- by lAssassinl Zer0 - at 2014.03.17 21:53:00
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7. 1.8's Medium Suit skill changes don't go far enough. - in Feedback/Requests [original thread]
Vespasian Andendare wrote: With the launch of 1.8 on March 25, CCP is changing the medium suit bonuses to reflect more racial preference. Assault and Logi dropsuit command changes will make racial suits work more effectively with their weapon t...
- by lAssassinl Zer0 - at 2014.03.17 19:50:00
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8. [Feedback] Racial rifle balance by firing type & range vs DPS - in Feedback/Requests [original thread]
Your conclusion are not fully right I means Ascr takes 12 PG. Assault rifle (advanced) takes how much ? Way less. Damage profile is really in favor to Armor in the actualy Meta. (RR and CR and Explosive) . But i agree Ascr could be a little low...
- by lAssassinl Zer0 - at 2014.03.15 19:33:00
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9. 1.8 assaults - in Feedback/Requests [original thread]
Balamob wrote: The meaning of assault on military is "attack, such as one launched against a fortified area or place." or in short the cannon fodder. As i played this game, ive noticed that commando and assault fill similar roles, i know assaul...
- by lAssassinl Zer0 - at 2014.03.15 19:28:00
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10. Large Railguns - How to Balance Them - in Feedback/Requests [original thread]
Harpyja wrote: Identifiable imbalances of the large railgun: - DPS is too high - Overheat mechanic is negligible - Damage and ROF is too high (which make DPS too high) - Too effective at CQC Proposed balance solution: Revert stats to those of ...
- by lAssassinl Zer0 - at 2014.03.15 15:22:00
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11. [Suggestion] Add Armor Layering Module from EVE - in Feedback/Requests [original thread]
BL4CKST4R wrote: Cat Merc wrote: This low slot module increases armor HP by a % rather than a set value. Has the benefit of no speed penalty and no CPU usage, but usually plates would be overall better in terms of HP gains. Would come in tw...
- by lAssassinl Zer0 - at 2014.03.15 14:00:00
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12. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Cymek Omnius wrote: LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via drops...
- by lAssassinl Zer0 - at 2014.03.14 21:18:00
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13. Cloak: You do not decloak when hacking an objective or vehicle. - in Feedback/Requests [original thread]
RedPencil wrote: From the Develop blog " EQUIPMENT BALANCING IN UPRISING 1.8 " Please reconsidering the cloak feature. "You do not decloak when hacking an objective or vehicle" is a bad idea. This feature will create a scout run around the ma...
- by lAssassinl Zer0 - at 2014.03.14 21:14:00
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14. 1.8 Will nerf the shotgun. Please don't change proficiency!!! - in Feedback/Requests [original thread]
Appia Vibbia wrote: TL;DR is in post 5 Original format, Google Doc TTK Table The shotgun in DUST 514 is a terrible weapon. There are many reason for this, from people having 100% movement speed walking backwards to damage profile when fa...
- by lAssassinl Zer0 - at 2014.03.14 17:27:00
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15. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Korvin Lomont wrote: lAssassinl Zer0 wrote: Korvin Lomont wrote: Martyr Saboteur wrote: Better idea: add 95 base armor to all Amarr Dropsuits. The Gallente get a Basic/Enhanced Armor Repper for Free. Give Amarr Suits a Basic/Enhanced ...
- by lAssassinl Zer0 - at 2014.03.14 16:58:00
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16. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Banjo Robertson wrote: LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dr...
- by lAssassinl Zer0 - at 2014.03.13 16:09:00
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17. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
Korvin Lomont wrote: Martyr Saboteur wrote: Better idea: add 95 base armor to all Amarr Dropsuits. The Gallente get a Basic/Enhanced Armor Repper for Free. Give Amarr Suits a Basic/Enhanced Armor Plate for free. As far as I know they ge...
- by lAssassinl Zer0 - at 2014.03.13 16:08:00
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18. [1.8] Heal Armor Rate of Amarr/Gallente Dropsuits - in Feedback/Requests [original thread]
LittleCuteBunny wrote: Issue Description Armor tanking dropsuits are usually required to have a way to regenerate their plates. There are three ways to regenerate armor at the moment. The first is self-repair via dropsuit low slot modules, t...
- by lAssassinl Zer0 - at 2014.03.13 16:01:00
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